The monsters begin the battle 30 ft. from their Wranglers, and 20 ft. from each other.
Monsters gain 2 Rage at the start of each of their turns. Please post your monster's current Health and Rage, as well as distance from the opponent and its current status effects, in each of your posts.
You may concede on your turn, and if you have the Overprotective Flaw, you must make your roll to avoid conceding when your monster becomes Bloodied (half health) and when it takes damage while Bloodied. If you have Overconfident, you must pass your roll to concede.
If your monster is damaged past 0 Health, the opponent makes an Injury Roll to see if your monster becomes Injured.
Mr. Wiggles, Kleeth
Df 3, Wp 2
Armor 0
Health 4/4
Glow Worm: This character radiates bright light in a 30 ft. radius and cannot become Hidden. After an opponent within 10 ft. makes a Direct attack targeting this character, that opponent becomes Blinded 1. At the start of its turn, this character can use a Reaction to suppress this Trait until the start of its next turn.
Lie in Wait: After another character ends a movement in Melee range of this character, this character may use its Reaction to make a Melee attack targeting that character.
Mesmerize: As a Move Action, this character can spend 1 Rage and target a character that can see it. The targeted character must attempt a Difficulty X Mind Roll, where X is equal to this character's Mind. On a failure, the target moves its Movement directly toward this character.
Enveloping Coils: At the end of their turn, any characters in Melee with this character becomes Pinned 2 to this character.
Riki, Maguana
Df 2, Wp 2
Armor 1
Health 8/8
Imposing Fighter: After this character damages an opponent with a Melee attack, the opponent becomes Frightened 1 (or Frightened 2 if this character is Bloodied).
Internal Heat: At the start of this character's turn, any characters stuck to this character suffer 1 Fire Damage, ignoring Armor.
Smolder: This character suffers no Damage from the Burning status. When this character hits an opponent with a Melee attack, it may lower the value of its Burning status by 1 to make the opponent become Burning 1.
Focus: If this character is Bloodied, after it rolls dice, it may spend 1 Rage to reroll its entire dice pool (including any bonus dice gained from explosions) once per dice roll
Initiative
6 - Ashley Elle
6 - Fiadh
~ ~ ~
9 - Riki
5 - Mr. Wiggles