Trash Bandits (D3, Early Morning)
- Milo Whitewood
- Posts: 338
- Joined: Sun Apr 02, 2023 10:17 pm
Re: Trash Bandits (D3, Early Morning)
Diva went right for the same target that had drawn blood. The Panchin were incredibly elusive, but Rex perhaps distracted it enough with having to dodge a slash that Diva just managed to clamp her jaws down on its leg. She shook her head left and right, causing a small injury. All the leg fur was getting in the way!
-----
Diva has 3 rage and gains 2. Uses 1 Rage for Clamp Down with 4 enhanced:
Clamp Down with +4 rage on Juvenile female Panchin - Success. It takes 1 damage and is Pinned 2 with Diva.
Ends with 0 rage, health 6/6.
-----
Diva has 3 rage and gains 2. Uses 1 Rage for Clamp Down with 4 enhanced:
Clamp Down with +4 rage on Juvenile female Panchin - Success. It takes 1 damage and is Pinned 2 with Diva.
Ends with 0 rage, health 6/6.
Amorian • Juvenile • Courageous • Overconfident • Claustrophobic
Carries: Engineering, Wrangler and Medicine skill hits, repair spray, flashlight, travel pack, rope, phone
Df 2 - Wp 4
Monsters:
Diva - Decrepit Warwolf
Df 2 - Wp 1
Carries: Engineering, Wrangler and Medicine skill hits, repair spray, flashlight, travel pack, rope, phone
Df 2 - Wp 4
Monsters:
Diva - Decrepit Warwolf
Df 2 - Wp 1
Re: Trash Bandits (D3, Early Morning)
(+2 Rage for both Panchin, 4 Rage each)
The adult Panchin makes an unpleasant sound as a terrible, cloying stench begins to emanate from it. The bad scents were starting to layer over themselves in eye-watering fashion.
(For 3 rounds, everyone with a Wp of 3 or less in a 20 ft. burst has their Strength, Agility, and Energy reduced by 1, to a minimum of 1. The Panchin are immune!)
The Juvenile Panchin, meanwhile, shakes free of Diva's jaws and
darts behind the warwolf, slashing at its foot with a sharp claw, tearing away some metal and hobbling it.
(1 Damage, +2 Damage from Raises, -1 Armor, 2 Damage total. Diva becomes Bleeding 1 (and doesn't care), and its Movement is halved for 1 round.)
Adult Panchin: 0 Rage, 8/8 Health. Bad Stench 3 rds remaining
Juvenile F Panchin: 0 Rage, 5/6 Health.
Re: Trash Bandits (D3, Early Morning)
Everyone but MIlo is in melee, so they gain Sickened 3 at the start of their turn.
Milo is 25 ft. back.
Bad Stench lowers Sam's Strength, Agility, and Energy by 1!
Bad Stench lowers Killbot Rex's Strength, Agility, and Energy by 1!
Bad Stench lowers Diva's Strength, Agility, and Energy by 1!
Bad Stench lowers Ginger's Strength, Agility, and Energy by 1!
Initiative
8 – Carl Heinrich Mauser (Df 2, Wp 5, 5/6 Health, Sickened 3)
7 – Milo (Df 2, Wp 4, 4/4 Health)
4 – Sam (Df 2, Wp 3, 6/6 Health)
~ ~ ~
12 – Killbot Rex (Df 2, Wp 1, 6/6 Health)
11 – Diva (Df 2, Wp 1, 4/6 Health)
10 – Panchin Juvenile M (Df 3, Wp 2, 6/6 Health, 0 Rage) [+1 Wrangle Difficulty]
8 – Ginger (Df 2, Wp 2, 6/6 Health)
7 – Panchin Adult (Df 3, Wp 2, 8/8 Health, 0 Rage) [+1 Wrangle Difficulty]
7 – Panchin Juvenile F (Df 3, Wp 2, 5/6 Health, 0 Rage) [+2 Wrangle Difficulty]
Milo is 25 ft. back.
Bad Stench lowers Sam's Strength, Agility, and Energy by 1!
Bad Stench lowers Killbot Rex's Strength, Agility, and Energy by 1!
Bad Stench lowers Diva's Strength, Agility, and Energy by 1!
Bad Stench lowers Ginger's Strength, Agility, and Energy by 1!
Initiative
8 – Carl Heinrich Mauser (Df 2, Wp 5, 5/6 Health, Sickened 3)
7 – Milo (Df 2, Wp 4, 4/4 Health)
4 – Sam (Df 2, Wp 3, 6/6 Health)
~ ~ ~
12 – Killbot Rex (Df 2, Wp 1, 6/6 Health)
11 – Diva (Df 2, Wp 1, 4/6 Health)
10 – Panchin Juvenile M (Df 3, Wp 2, 6/6 Health, 0 Rage) [+1 Wrangle Difficulty]
8 – Ginger (Df 2, Wp 2, 6/6 Health)
7 – Panchin Adult (Df 3, Wp 2, 8/8 Health, 0 Rage) [+1 Wrangle Difficulty]
7 – Panchin Juvenile F (Df 3, Wp 2, 5/6 Health, 0 Rage) [+2 Wrangle Difficulty]
- Carl Heinrich Mauser
- Posts: 104
- Joined: Sat Apr 01, 2023 7:47 pm
Re: Trash Bandits (D3, Early Morning)
“Yes,” Carl Heinrich gasped. “Perhaps a tactical REPOSITION would be well-advised.” He coughed and followed Milo’s lead in staggering back from the terrible smell.
—
Carl Heinrich starts with Health 5/6, Sickened 3, in melee.
Start of turn: Carl Heinrich gains +3 Sickened.
Recovery roll: D3 Round 3: Recovery roll, Vitality vs Sickened: 2d10o10h7 0 failed
Action: Disengage from melee
Move: 25’ back to where Milo is.
Carl Heinrich ends with Health 5/6, Sickened 6, 25’ from the melee.
—
Carl Heinrich starts with Health 5/6, Sickened 3, in melee.
Start of turn: Carl Heinrich gains +3 Sickened.
Recovery roll: D3 Round 3: Recovery roll, Vitality vs Sickened: 2d10o10h7 0 failed
Action: Disengage from melee
Move: 25’ back to where Milo is.
Carl Heinrich ends with Health 5/6, Sickened 6, 25’ from the melee.
Competitor · Juvenile · Mechanic
Strong Voice · Bad Vision · Antisocial
DF 2 · WP 5
Accompanied by: Killbot Rex (a sturdy Warwolf) and a box
Strong Voice · Bad Vision · Antisocial
DF 2 · WP 5
Accompanied by: Killbot Rex (a sturdy Warwolf) and a box
- Milo Whitewood
- Posts: 338
- Joined: Sun Apr 02, 2023 10:17 pm
Re: Trash Bandits (D3, Early Morning)
"Our monsters are struggling." Milo warns with concern. "I have two repair sprays, but this is getting dangerous!"
He looked about and spotted a discarded bag of trash. "Take this and leave!" He boots the trash bag in the direction of the biggest Panchin. The adult. If he was lucky it'd listen and go away.
-----
Lucky - Going to use Wrangle on the adult Panchin to command it to leave.
Recovery: Success (Sickened 1 removed)
He looked about and spotted a discarded bag of trash. "Take this and leave!" He boots the trash bag in the direction of the biggest Panchin. The adult. If he was lucky it'd listen and go away.
-----
Lucky - Going to use Wrangle on the adult Panchin to command it to leave.
Recovery: Success (Sickened 1 removed)
Last edited by Milo Whitewood on Wed Apr 12, 2023 12:58 pm, edited 1 time in total.
Amorian • Juvenile • Courageous • Overconfident • Claustrophobic
Carries: Engineering, Wrangler and Medicine skill hits, repair spray, flashlight, travel pack, rope, phone
Df 2 - Wp 4
Monsters:
Diva - Decrepit Warwolf
Df 2 - Wp 1
Carries: Engineering, Wrangler and Medicine skill hits, repair spray, flashlight, travel pack, rope, phone
Df 2 - Wp 4
Monsters:
Diva - Decrepit Warwolf
Df 2 - Wp 1
Re: Trash Bandits (D3, Early Morning)
The adult Panchin rushes over to the trash bag and partially climbs atop it. It looks back and forth, then picks up the trash bag in its teeth and quickly scampers off, dragging the bag behind it.
[Adult Panchin has luckily left the combat.]
Re: Trash Bandits (D3, Early Morning)
Sam nodded to Milo and decided to disengage. She felt weak and nauseous and the poison from the barb had done a nasty gash. "
//D3 EM Sam Recovery from Poison 1 Vitality: 2d10h7 1
Action Disengage move back 25ft.
Sicken 4 ?
Health 5/6
//D3 EM Sam Recovery from Poison 1 Vitality: 2d10h7 1
Action Disengage move back 25ft.
Sicken 4 ?
Health 5/6
♧Medic ♧Juvenile ♧Varsole ♧Pack Rat ♧Honest ♧Random Spectator #56
♧Monster:
Ginger the lazy Gympix
♧Monster:
Ginger the lazy Gympix
- Carl Heinrich Mauser
- Posts: 104
- Joined: Sat Apr 01, 2023 7:47 pm
Re: Trash Bandits (D3, Early Morning)
The Panchin’s stench threatened to overload the war wolf’s olfactory sensors, and tiny fans within its snout spun up and attempted to clear the foreign particles from its air intakes. Meanwhile, Rex snarled menacingly at the remaining Panchins and coiled up for its next attack.
-
Killbot Rex starts with Rage 0, Health 6, in melee.
Sickened effect is resisted. 2 rage gained at start of turn.
Action: D3 Round 3: Rex growls, Difficulty 1 Growl (Energy) +Sharp Fangs -Bad Stench: 2d10o10h6 1 succeeds for +1 rage
No move.
Killbot Rex ends the round with Rage 3, Health 6, in melee.
-
Killbot Rex starts with Rage 0, Health 6, in melee.
Sickened effect is resisted. 2 rage gained at start of turn.
Action: D3 Round 3: Rex growls, Difficulty 1 Growl (Energy) +Sharp Fangs -Bad Stench: 2d10o10h6 1 succeeds for +1 rage
No move.
Killbot Rex ends the round with Rage 3, Health 6, in melee.
Competitor · Juvenile · Mechanic
Strong Voice · Bad Vision · Antisocial
DF 2 · WP 5
Accompanied by: Killbot Rex (a sturdy Warwolf) and a box
Strong Voice · Bad Vision · Antisocial
DF 2 · WP 5
Accompanied by: Killbot Rex (a sturdy Warwolf) and a box
- Milo Whitewood
- Posts: 338
- Joined: Sun Apr 02, 2023 10:17 pm
Re: Trash Bandits (D3, Early Morning)
Diva's own growls join with Rex's snarls as it psyched itself up. However, a wave from Milo called the construct back to him.
"Diva's going to try a pin!" The boy advised.
-----
Growl: Success (+1 Rage)
Diva is on Rage 3, Health 4/6. Attempting to move 25ft toward Milo.
"Diva's going to try a pin!" The boy advised.
-----
Growl: Success (+1 Rage)
Diva is on Rage 3, Health 4/6. Attempting to move 25ft toward Milo.
Amorian • Juvenile • Courageous • Overconfident • Claustrophobic
Carries: Engineering, Wrangler and Medicine skill hits, repair spray, flashlight, travel pack, rope, phone
Df 2 - Wp 4
Monsters:
Diva - Decrepit Warwolf
Df 2 - Wp 1
Carries: Engineering, Wrangler and Medicine skill hits, repair spray, flashlight, travel pack, rope, phone
Df 2 - Wp 4
Monsters:
Diva - Decrepit Warwolf
Df 2 - Wp 1
Re: Trash Bandits (D3, Early Morning)
(Diva's movement is halved from a previous Hamstring, so it only gets 15 ft. away from the Panchin.)
The Juvenile male hits Diva with its tail as the construct retreats, but fortunately, Diva's armor is thick enough to keep the poisoned barbs from dealing much damage.
(Reaction for Opportunity Attack)
(Gain +2 Rage, 4 total]
It then twists around and claws at Rex's leg, damaging the servos there.
(1 Raise for +1 Damage, -1 Armor, 1 Damage total, Bleeding 1 that it doesn't care about, and its Movement is halved for 1 round.)
[6/6 Health, 0 Rage]
The Juvenile male hits Diva with its tail as the construct retreats, but fortunately, Diva's armor is thick enough to keep the poisoned barbs from dealing much damage.
(Reaction for Opportunity Attack)
(Gain +2 Rage, 4 total]
It then twists around and claws at Rex's leg, damaging the servos there.
(1 Raise for +1 Damage, -1 Armor, 1 Damage total, Bleeding 1 that it doesn't care about, and its Movement is halved for 1 round.)
[6/6 Health, 0 Rage]
Re: Trash Bandits (D3, Early Morning)
Ginger started turning brown as the stench made hee sick. She found that this was too much work and decided to take a step back.
//D3 EM Ginger Recovery from Sickness vitality: 2d10h7 2 Sicken lowered by 2
Disengaging move 20?
Rage 4? Health 5/6
//D3 EM Ginger Recovery from Sickness vitality: 2d10h7 2 Sicken lowered by 2
Disengaging move 20?
Rage 4? Health 5/6
♧Medic ♧Juvenile ♧Varsole ♧Pack Rat ♧Honest ♧Random Spectator #56
♧Monster:
Ginger the lazy Gympix
♧Monster:
Ginger the lazy Gympix
Re: Trash Bandits (D3, Early Morning)
[+2 Rage, 2 total]
The Juvenile female turns its attention to Rex and tries to hit the Warwolf with its tail, bt the attack misses.
(Miss; incorrectly labeled as attack vs Diva instead of Rex)
(5/6 Health, 2 Rage)
Re: Trash Bandits (D3, Early Morning)
Killbot Rex is in melee with the two Panchin.
Diva is 15 ft. away.
Ginger is 20 ft. away.
Milo, Carl, and Sam are 25 ft. away.
Bad Stench lowers Sam's Strength, Agility, and Energy by 1!
Bad Stench lowers Killbot Rex's Strength, Agility, and Energy by 1!
Bad Stench lowers Diva's Strength, Agility, and Energy by 1!
Bad Stench lowers Ginger's Strength, Agility, and Energy by 1!
Initiative
8 – Carl Heinrich Mauser (Df 2, Wp 5, 5/6 Health, Sickened 6)
7 – Milo (Df 2, Wp 4, 4/4 Health)
4 – Sam (Df 2, Wp 3, 4/6 Health, Sickened 4)
~ ~ ~
12 – Killbot Rex (Df 2, Wp 1, 6/6 Health)
11 – Diva (Df 2, Wp 1, 4/6 Health)
10 – Panchin Juvenile M (Df 3, Wp 2, 6/6 Health, 0 Rage) [+1 Wrangle Difficulty]
8 – Ginger (Df 2, Wp 2, 6/6 Health)
7 – Panchin Juvenile F (Df 3, Wp 2, 5/6 Health, 0 Rage) [+2 Wrangle Difficulty]
Diva is 15 ft. away.
Ginger is 20 ft. away.
Milo, Carl, and Sam are 25 ft. away.
Bad Stench lowers Sam's Strength, Agility, and Energy by 1!
Bad Stench lowers Killbot Rex's Strength, Agility, and Energy by 1!
Bad Stench lowers Diva's Strength, Agility, and Energy by 1!
Bad Stench lowers Ginger's Strength, Agility, and Energy by 1!
Initiative
8 – Carl Heinrich Mauser (Df 2, Wp 5, 5/6 Health, Sickened 6)
7 – Milo (Df 2, Wp 4, 4/4 Health)
4 – Sam (Df 2, Wp 3, 4/6 Health, Sickened 4)
~ ~ ~
12 – Killbot Rex (Df 2, Wp 1, 6/6 Health)
11 – Diva (Df 2, Wp 1, 4/6 Health)
10 – Panchin Juvenile M (Df 3, Wp 2, 6/6 Health, 0 Rage) [+1 Wrangle Difficulty]
8 – Ginger (Df 2, Wp 2, 6/6 Health)
7 – Panchin Juvenile F (Df 3, Wp 2, 5/6 Health, 0 Rage) [+2 Wrangle Difficulty]
- Carl Heinrich Mauser
- Posts: 104
- Joined: Sat Apr 01, 2023 7:47 pm
Re: Trash Bandits (D3, Early Morning)
“LOAD(AutoRepairSubroutine).EXECUTE!” Carl Heinrich shouted encouragingly at Rex, coughing as he moved further away from the stinking miasma. The war wolf’s leg servos came back online as backup actuators powered up and were hot-swapped for the damaged ones.
—
Carl Heinrich starts with Health 5/6, Sickened 6, 25’ from the melee.
Recovery roll: D3 Round 4: Recovery roll, Vitality vs Sickened: 2d10o10h7 0 fails
Action: Command Self Repair (Rex heals 1, now 6/6)
Move: 25’ further back (now 50’ from Rex)
Carl Heinrich ends with Health 5/6, Sickened 6, 50’ from the melee.
—
Carl Heinrich starts with Health 5/6, Sickened 6, 25’ from the melee.
Recovery roll: D3 Round 4: Recovery roll, Vitality vs Sickened: 2d10o10h7 0 fails
Action: Command Self Repair (Rex heals 1, now 6/6)
Move: 25’ further back (now 50’ from Rex)
Carl Heinrich ends with Health 5/6, Sickened 6, 50’ from the melee.
Competitor · Juvenile · Mechanic
Strong Voice · Bad Vision · Antisocial
DF 2 · WP 5
Accompanied by: Killbot Rex (a sturdy Warwolf) and a box
Strong Voice · Bad Vision · Antisocial
DF 2 · WP 5
Accompanied by: Killbot Rex (a sturdy Warwolf) and a box
- Milo Whitewood
- Posts: 338
- Joined: Sun Apr 02, 2023 10:17 pm
Re: Trash Bandits (D3, Early Morning)
The other boy points at the elusive female Panchin. "Diva, sic em and slash!" Diva barks in acknowledgement.
"Okay, here goes. Let's get that one."
With that said he watched silently, mentally imploring Diva to do her best.
-----
Action is using Command: Call Out
Milo has 6/6 health and is 25ft from the melee.
"Okay, here goes. Let's get that one."
With that said he watched silently, mentally imploring Diva to do her best.
-----
Action is using Command: Call Out
Milo has 6/6 health and is 25ft from the melee.
Amorian • Juvenile • Courageous • Overconfident • Claustrophobic
Carries: Engineering, Wrangler and Medicine skill hits, repair spray, flashlight, travel pack, rope, phone
Df 2 - Wp 4
Monsters:
Diva - Decrepit Warwolf
Df 2 - Wp 1
Carries: Engineering, Wrangler and Medicine skill hits, repair spray, flashlight, travel pack, rope, phone
Df 2 - Wp 4
Monsters:
Diva - Decrepit Warwolf
Df 2 - Wp 1
Re: Trash Bandits (D3, Early Morning)
Sam had to take her bearings back as the stench is still making her sick but she still unavailable to do so. So she took a not so deep breath to stop her stomach from churning and it seemed to have helped.
//
D3 EM Sam Recovery from Sicken 4 Vitality: 2d10h7 0 (free)
D3 EM Action Recover from Sickness vitality: 2d10h7 1
//
D3 EM Sam Recovery from Sicken 4 Vitality: 2d10h7 0 (free)
D3 EM Action Recover from Sickness vitality: 2d10h7 1
♧Medic ♧Juvenile ♧Varsole ♧Pack Rat ♧Honest ♧Random Spectator #56
♧Monster:
Ginger the lazy Gympix
♧Monster:
Ginger the lazy Gympix
- Milo Whitewood
- Posts: 338
- Joined: Sun Apr 02, 2023 10:17 pm
Re: Trash Bandits (D3, Early Morning)
(As Rex is going to delay until after Diva)
Diva surged forward to pounce on the female Panchin. The mechanical wolf also poured its rage into slashing at the Panchin, but its fur blocked much of the aggressive attack. The rest it simply ducked and weaved away from. These things were so tricky to fight!
-----
Generates 2 Rage, total 5
Move into melee and use Pounce on female Panchin (agility difficulty 2 roll or it becomes Prone)
Using Slash with 2 extra Rage for enhancement: Big miss
Diva surged forward to pounce on the female Panchin. The mechanical wolf also poured its rage into slashing at the Panchin, but its fur blocked much of the aggressive attack. The rest it simply ducked and weaved away from. These things were so tricky to fight!
-----
Generates 2 Rage, total 5
Move into melee and use Pounce on female Panchin (agility difficulty 2 roll or it becomes Prone)
Using Slash with 2 extra Rage for enhancement: Big miss
Amorian • Juvenile • Courageous • Overconfident • Claustrophobic
Carries: Engineering, Wrangler and Medicine skill hits, repair spray, flashlight, travel pack, rope, phone
Df 2 - Wp 4
Monsters:
Diva - Decrepit Warwolf
Df 2 - Wp 1
Carries: Engineering, Wrangler and Medicine skill hits, repair spray, flashlight, travel pack, rope, phone
Df 2 - Wp 4
Monsters:
Diva - Decrepit Warwolf
Df 2 - Wp 1
- Carl Heinrich Mauser
- Posts: 104
- Joined: Sat Apr 01, 2023 7:47 pm
Re: Trash Bandits (D3, Early Morning)
Rex slashed furiously at the targeted Panchin with its robotic claws as well! [EDIT: hits if Panchin falls prone, misses if it resists falling prone]
—
Killbot Rex starts with Rage 3, Health 6, in melee.
Sickened effect is resisted. 2 rage gained at start of turn.
Action: D3 Round 4: Rex slashes at Juvenile F, Difficulty 3 Slash (Strength) +2 dice from Rage -Bad Stench: 6d10o9h7 2 hits if Panchin is prone, misses if not
No move
Killbot Rex ends with Rage 0, Health 6, in melee.
Juvenile M is up!
—
Killbot Rex starts with Rage 3, Health 6, in melee.
Sickened effect is resisted. 2 rage gained at start of turn.
Action: D3 Round 4: Rex slashes at Juvenile F, Difficulty 3 Slash (Strength) +2 dice from Rage -Bad Stench: 6d10o9h7 2 hits if Panchin is prone, misses if not
No move
Killbot Rex ends with Rage 0, Health 6, in melee.
Juvenile M is up!
Competitor · Juvenile · Mechanic
Strong Voice · Bad Vision · Antisocial
DF 2 · WP 5
Accompanied by: Killbot Rex (a sturdy Warwolf) and a box
Strong Voice · Bad Vision · Antisocial
DF 2 · WP 5
Accompanied by: Killbot Rex (a sturdy Warwolf) and a box
Re: Trash Bandits (D3, Early Morning)
The female Panchin remains standing as Diva charges it, then engages in some very quick leaps and bounds to dodge the attacks of the two Warwolves.
(+2 Rage)
The male thwaps its tail at Diva, but Diva dodges nimbly out of the way.
(Miss)
[6/6 Health, 2 Rage)
Re: Trash Bandits (D3, Early Morning)
There's some commotion from behind the group, and a moment later, the towering form of the hotel's bellhop - a Steamosaur wearing a formal black hat - charges out of the hotel, flames roaring out of its mouth.
The remaining Panchin panic and flee from the fight, snatching up discarded bits of rotting food in their mouths as they make their escape. The Steamosaur chases them until they're off the property, at which point it stomps back to the dumpster and starts loading the torn trash bags onto a pushcart intended for luggage.
(Fight is over!)
The remaining Panchin panic and flee from the fight, snatching up discarded bits of rotting food in their mouths as they make their escape. The Steamosaur chases them until they're off the property, at which point it stomps back to the dumpster and starts loading the torn trash bags onto a pushcart intended for luggage.
(Fight is over!)