It was going to be dangerous, but if the Chasma weren't culled, they would only cause more trouble for people of Crayton.
Participants: Any number of Wranglers and their monsters.
Rules: Characters participating in this thread make each of the indicated Skill Rolls listed below.
- Finding the Nest: Chasma nest in large, bulbous hives made from regurgitated wood pulp. In order to destroy the nests, characters will first have to find them.
Each character makes a Knowledge: Nature (Mind) Skill Roll at a Difficulty 2. The character's Bonded monsters can assist her, transforming this into a Cooperative Roll (i.e., each character makes a Skill Roll, and all the successes are added together before consulting the Difficulty). Note that for monsters, who lack Skills, this will be a straight Mind Roll.
On a success, the character finds some nests. The character gains 2 Extermination Points, plus 1 Extermination Point per spent Raise. On a failure, the character gains no Extermination Points and spends the evening wandering in the swamp, searching in vain for the nests; they cannot advance further in this event.
"We Need a Plan!": Each character makes their choice of either a Monster Lore (Mind) Skill Roll or a Stealth (Agility) Skill Roll, both at a Difficulty 1. On a success, the character comes up with a good plan for tackling the nest and gains 1 Extermination Point, plus 1 Extermination Point per spent Raise. On a failure, the character gains no Extermination Points, and their plan ends up failing spectacularly, resulting in their Success Values for the "Fighting the Swarm" step being worsened by 1.
Fighting the Swarm: As the characters draw close to their nest, a swarm of Chasma boils out of it and surges toward them.
Each character makes their choice of an Archery (Agility), Brawl (Strength), Firearms (Agility), Heavy Weapons (Strength), Light Weapons (Strength), or Thrown (Agility) Skill Roll at Difficulty 5 to fight off the swarm. The character's Bonded monsters can assist her, transforming this into a Cooperative Roll (i.e., each character makes a Skill Roll, and all the successes are added together before consulting the Difficulty). Instead of making a Skill Roll as noted above, each monster makes a single Tech Roll with one of their Techniques.
On a success, the character fights off the swarm and earns 3 Extermination Points, plus 1 Extermination Point per spent Raise. On a failure, the character and each of their participating monsters suffers 1 damage, ignoring Armor, for each point by which they fail to meet the Difficulty. (Thus, if a character had a final result of 2, they and each of their monsters would suffer 3 Damage, ignoring Armor.)
Camp Recovery: With the swarm driven off, the characters return to the base camp to heal up. Each character can either tend to the injuries of themselves and their monsters, or tend to the injuries of others.
Either way, the character makes a Medicine (Mind) Skill Roll at Difficulty 2.
If they are tending to their own injuries, they gain 1 Extermination Point. For each spent Raise, they gain 1 Extermination Point, and they and their monsters each Heal 1.
If they are tending to the injuries of others, they gain 3 Extermination Points, plus 1 Extermination Point per spent Raise.
Itchy Bites: Finally, each character makes a Mischief Check for each of their monsters that is not at full Health. This is a Wrangle (Energy) Skill Roll at Difficulty 1. On a success, the monster is fine and nothing happens. On a failure, the monster becomes so agitated by the stinging bites of the Chasma that it lashes out, causing confusion and panic in the camp and causing the character to lose 3 Extermination Points per failure.
Conclusion: At the end of the event, the Extermination Points earned by each character will be compared, and the character with the most Extermination Points will be credited with doing the most to fight back the Chasma. In the event of a tie, the Wrangler who scored the most points on the Fighting the Swarm step will win the tie breaker, with further tie breakers determined by the Finding the Nest, Camp Recovery, Itchy Bites, and We Need A Plan steps (in that order).
Everyone who participated will receive the thanks of Jess Dawson and the Temple of Kaltia Melith, as well as 20 onz. The character who did the most to fight back the Chasma will receive an additional 100 onz from the city, as well as the opportunity to bond to a Juvenile Chasma that they encounter on their way back to the city (with no roll required).